Force Cleaning is a first person percpective game where the player has to throw all the objects out of the windows. It was developed solely on my own and is available on Ithc.io.
I developed the game in Unreal Engine 5 and it was a significant learning experience. I had to come out of my comfort zone and explore a new engine. The goal of this project was for me to create my own game from start to finish in Unreal.
Features in game:
- 5 different levels
- Grab and throw objects
- Fun and satisfying physics
Skills obtained:
- Get comfortable inside the engine
- Combining C++ with Blueprints
- Blueprints management
- Enviroment creation